![]() (except for /faction home, to save the location of your base) The lack of instant teleports will increase the challenge, the use of airships, and in turn the possibility of airship combat. Physically walking through these portals will be the only form of teleportation on the server. (one as the server spawn, and two more on opposite edges of the map) All ports will be linked by portals, which will make them serve as a "fast-travel" of sorts. When the beta opens there will be at least one port, although upon full release there will be three total. ![]() Ports are safezones where all the trading and selling happens. Sell your produce in bulk and make a decent profit. The easiest, but by far the least profitable way to make money is farming. Sell your hard earned valuables to the Blacksmith as you start your journey in the world. Until you have breweries and farms set up, the secondary way of making money would be mining. One of the main ways to make money in Windforge is brewing. Invest money into creating and maintaining your brewing stations, and then flip it for a profit at the nearest Tavern. I also wanted to take this chance to give everyone a bit of a tour of the world, and some more details about the gameplay of Windforge. ![]() ![]() THE COUNTDOWN BEGINS NOW! I'm excited to announce that the Windforge Pirates Beta will be releasing on December 28th! Add this IP to your server list to join the moment it's open! 69.175.72.194:25587
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